Hi, I’m Catherine!

I build interactive, user-friendly experiences — from Unity games to web apps — backed by a solid foundation in frontend engineering, UI/UX design, and CMS administration.


Featured Projects

View More: UI/UX | Web Development | Gameplay & Game Design


My Career Journey

    • Taught a 10-week program to high school students based around Python and AI, providing food and technology.
    • Went on to dig through 100 contact names to collaborate with other AI-interested students within my area to host a free natural language processing workshop around the Fresno downtown area for underresourced students
    • Completed a 6-week survey course focused on introducing the professional culture of global business and topics, skills, and issues that are defining the future of work
    • Collaborated with 7 other interns to present and create a slideshow to pitch impactful ideas to over 40 other co-interns, several Accenture employees, and non-profit guests
    • Selected as one of 100 students for the Summer Production Engineering Fellowship hosted by MLH and Meta
    • Developed a full-stack web portfolio using Python Flask, HTML/CSS/JS with a Postgres SQL database(MariaDB), containerized with Docker, and deployed on DigitalOcean
    • Maintained logging and monitoring systems through Grafana, Prometheus, Alertmanager, and Cadvisor
    • Explored continuous integration and development practices through Github Actions redeployment and unit testing.
    • Perform outreach and contact building for over 100 mentors and mentees, building impactful connections for women seeking mentors in gaming, marketing, and countless other industries.
    • Sifted through over scholarship applicants to choose finalists who meet and reflect 1000DreamsFund’s mission to fund and service underresourced women
    • Collaborated with 50 other applicants to eliminate finalists and choose scholarship winners for the program
    • Continuously developed and built Fresno State’s university housing site using HTML/CSS/JS, PHP and managed through WordPress content management systems.
    • Developed wireframes and interactive prototypes in Figma, presenting UI solutions to supervisors.
    • Improved site performance on mobile by 39% and 24% on desktop, optimizing for better usability and engagement.
    • Providing 1-1 teaching sessions with 4-5 K-12 students per week covering a wide range of topics, including introductory Python, object-oriented ptogramming concepts, and game development practices using Pygame.
    • Developed and delivered a comprehensive curriculum on OOP for 5th-12th grade students.
    • Relocated to the Mountain View area, designing and teaching a 1-week in-person summer curriculum on LEGO Robotics
    • Spearheading the Pygame Division Newsletter by crafting and sending out custom bi-weekly newsletters to parents
    • Organizing and hosting a local Stratford workshop to introduce Scratch programming to underserved elementary students.
    • Be one of the top four presenters selected to present to Mobalytics Founder, Amine
    • Choose a game genre and conduct a deep dive analysis into topics like game mechanisms, KPIs, revenue models, and player psychology
    • Summarize research to create and perform a compelling presentation that highlights the key takeaways and makes recommendations to Mobalytics on market expansion opportunities.
    • Edited and proofread content to ensure grammatical accuracy, consistency, and adherence to brand voice and guidelines.
    • Developed SEO-optimized content for career-related blogs articles and sections.
    • Conducted market research to identify trends and incorporate relevant themes and language into the site.

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