Catherine Laserna

UX & Interactive Systems | Unity Gameplay Developer

Plush Shop Simulator Dev Log — v0.1.8

Improvements & Additions

🔹 Gameplay & QoL

  • Added Steam Achievements
  • Major economy updates
  • Implemented Skill Tree system
    • Supplier discounts
    • Increased income
    • Input script added for Skill Tree navigation
  • Added FOV slider
  • Added Quick Tips to guide players on Gacha, opening boxes, and core mechanics
  • Added warning when throwing away boxes that still contain items
  • Improved register text readability
  • Cars not stopping at crosswalks now allow the player to walk across the entire street
  • Sponge movement is now restricted to the stain area

🔹 Visual Improvements

  • Removed old billboard assets
  • Fixed UI overlaps during:
    • Welcome tutorial
    • Day skip & text UI
    • Save file screen (English + rounded time values)
  • Fixed Polish subtitle overlap in save files
  • Fixed sink-into-floor issue when placing boxes
  • Improved visibility of Settings tabs (Graphics / Gameplay)

Bug Fixes

🔹 Customer & Employee Fixes

  • Fixed red shirt customer not holding a cart
  • Fixed Janitor AI:
    • Getting stuck in animations
    • Unable to use crosswalks
  • Employee salary now updates correctly on the Employee screen

🔹 UI, Input & Systems Fixes

  • Fixed Settings X button not working in Main Menu
  • Fixed repricing issue where C key couldn’t be reused
  • Fixed delivery speed text bug in Skill Tree
  • Fixed market price mismatch for Gacha of the Day
  • Fixed Gacha of the Day not changing
  • Fixed warehouse achievement unlocking incorrectly
  • Fixed mouse cursor disappearing randomly on PC
  • Fixed next mission after 18 being bugged
  • Fixed paid bills still showing the Pay button
  • Fixed UI elements moving when interacting with slide-in/out buttons while paused
  • Fixed inability to collect objective rewards when UI overlaps PC
  • Fixed player being able to resume game by clicking background during modal windows
  • Fixed all keybinds being assignable to the same key
  • Fixed keybind reset not applying until returning to menu
  • Fixed background UI being clickable while Settings is open
  • Fixed inability to place shelves after moving them
  • Fixed multiple softlocks related to:
    • Placement mode
    • Furniture boxing & throwing
    • Opening menu while holding items
  • Fixed taking multiple Gacha items into hand causing interaction lock
  • Fixed inability to open Gacha items from shelf
  • Fixed incorrect task order:
    • Task #11 now requires Gacha License
    • Task #12 now requires purchasing a Gacha item
  • Fixed missing license guidance causing player confusion

Miscellaneous

  • Renamed Jerry the Mouse
  • Improved license communication for early-game tasks
  • General stability and polish improvements across systems

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