Catherine Laserna

UX & Interactive Systems | Unity Gameplay Developer

Plush Shop Simulator Dev Log — v0.1.9

Improvements & Additions

🔹 Gameplay & QoL

  • Restricted shelf placement to inside the shop only (customers can now always purchase items)
  • Added confirmation prompt when packing furniture that contains plushies
  • Adjusted dirt splash visual that resembled vomit → now appears as a blue water spill
  • First day now begins at 9:00 AM (subsequent days still begin at 8:00 AM)
  • Reduced speech bubble size at greater distances for better readability
  • Removed box collisions to prevent players from jumping out of bounds
  • Added achievement for climbing a specific building (you know the one 👀)

🔹 Visual Improvements

  • Fixed grid placement visuals passing through the floor
  • Fixed double shelving unit missing its visible model
  • Fixed sign stretching outside the wall
  • Corrected daisy notebook icon (was incorrectly using daffodil icon)
  • Fixed floating items after pickup/placement
  • Fixed Wahbubu doll model clipping out of its hood
  • Improved consistency of checkout counter lighting
  • Removed trash can lid while in placement mode to prevent placement issues

Bug Fixes

🔹 Placement, Interaction & Softlocks

  • Fixed permanent cursor lock caused by:
    • Pressing Escape during placement mode, then packing & throwing furniture
    • Opening menu while holding furniture, then throwing the box
  • Fixed being locked in placement mode until reopening the menu
  • Fixed inability to continue tutorial when empty boxes were thrown at cars
  • Fixed plushies being deleted when packing furniture
  • Fixed info screen causing player movement lock
  • Fixed invisible door accessible through store corner
  • Fixed invisible boundaries allowing players to leave the map
  • Fixed multiple locations where players could fall out of bounds
  • Fixed jumping on delivered boxes to escape the map
  • Fixed jumping on buildings to climb unintended areas (now intended 😌)

🔹 UI, Save & Systems Fixes

  • Fixed incorrect playtime display on save files
  • Fixed end-of-day summary causing cursor to disappear when another menu is open
  • Fixed total price counter not updating when buying multiple items
  • Fixed first save file button alignment
  • Fixed shelf customization not persisting after save/load
  • Fixed “TODAY’S SUMMARY” pausing everything except the Janitor
  • Fixed paint roller passing through objects
  • Fixed interaction issues caused by trash can lid during placement

🔹 World & Physics Fixes

  • Fixed clipping through buildings on one side of the shop
  • Fixed boxes falling through roads and being deleted under the map
  • Fixed road collisions causing large deliveries to disappear

Miscellaneous

  • Improved general stability when loading problematic save files
  • Added internal fail-safes to prevent unrecoverable sessions

Future Plans

  • NPC quests that unlock unique passive income items (Claw machines, gachapon quarter machines, and more)
  • Additional fail-checks allowing players to reload instead of getting stuck

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