🔹 Visual & UI Improvements
- Made the cart total more visible!
- Improved Gacha Box UI for clarity and easier interaction.
- Updated “Tap to Pick” and similar prompts to be more intuitive (e.g., “LMB to Pick”).
- Added display resolution options.
- Added scrollbars and scroll behavior to product UIs.
- Fixed text overflow issues on products.
- Updated summary screen animation on enable.
- Adjusted dialogue box positioning; it should now be more consistent and visible.
- Added visual market price trend indicators (up/down arrows).
- Fixed some broken customer skins.
- Display mode can now be toggled between fullscreen, windowed, and borderless fullscreen.
- Mouse cursor now locked to game window during gameplay.
- “Closed” sign now displays correctly instead of “Close.”
🔹 Core Systems & Features
- Cleanables (leaves, dust) now only spawn while the store is open.
- Gacha item icons fully implemented.
- You can now throw away furniture for partial refund.
- Added Quick Tips system (with fixes for freezing bug).
- Added unique shop review screen.
- Added Chase the cat ❤️
- Added feature to show customer comments.
- Added ability to reset settings, graphics, and keybinds in-game.
- Added config deletion option for recovery from broken settings.
🔹 Tutorial Overhaul
- Tutorial has been temporarily removed due to UX issues — full revamp in progress.
- Working on new tutorial system to explain bills, dirtiness, pricing, and mechanics through targeted popups and missions.
- Fixed tutorial dialog appearing even after being skipped.
- Tutorial text no longer stops midway.
🔹 Bugs & Fixes
- Fixed black screen on startup.
- Fixed shaders on cleanables.
- Fixed bug where mouse would appear on screen and not go away.
- Fixed issue with mouse movement being weird (up/down/sideways).
- Fixed cash register bug where you could take cash before scanning all items.
- Fixed “skip the day” and “collect reward” toggle buttons not working.
- Fixed cashier camera so dialogue is visible.
- Fixed display issues with default and custom prices.
- Fixed issue where market price was not displaying properly.
- Fixed price customizer bugs and added rounding options (+/- 5%).
- Fixed “Give Change” bugs — customers will now leave if they wait too long or if you overcharge
- Fixed anti-aliasing crash by disabling it until Unity 6 improves support.
- Fixed issue where customer dialogue (“I don’t remember picking that up”) would still allow checkout.
- Fixed cleaning bugs and collider issues.
🔹 Store & Economy
- Economy balance updates are ongoing.
- Adjusted gacha drop rates — legendaries now sell less frequently than commons (even with multipliers).
- Added ability to see requirements for hiring stockers/sorters.
- Price customizer now updates immediately after setting values.
- Customers are now more price-sensitive — be careful how you adjust pricing!
- Added sorting features and allowed item quantity changes in cart.
- Cash and card options are now centered for better user experience.
- Customers will no longer buy items from absurd distances outside the store.
- Review system now supports unique feedback for your store.
- Customers now leave if stuck in line too long.
- Added daily missions to help introduce mechanics gradually.
🔹 Quality of Life
- ESC key behavior improved — now closes active panels instead of the whole PC screen.
- Furniture can no longer be placed on roads.
- Furniture placement now happens closer to the player.
- Janitor AI now includes floor-cleaning.
- Fixed furniture that didn’t open toward the player.
- “Skip the night” panel now hidden until enabled.
- Added feature to revert graphics/keybinds with proper sound effects.
- Improved UI and logic for price customization during item pickup.
- Sound bug when giving change multiple times fixed.
- Gacha opening, store entry, and general SFX improved.
- Leaves on sidewalk no longer need to be cleaned.
- Cleaning now resets properly if interrupted.
- Exploring a future cleaning mini-game instead of current FOV system.
🔹 Future Preview
Here’s a peek at what’s in the works and what I’m excited to add soon:
- Toy Hammer Tool
Add a playful (and maybe useful?) hammer to bonk annoying customers. - Quick Tip Image Support (Revamp Style)
Incorporating illustrated quick tips to make onboarding smoother and more visual. - Skill Trees & Upgrades
Unlockable abilities — for example, faster computer wait times or better stocking speed. - Improved Product Iconography
Redesigning Large and Mini product icons to be more visually distinct while buying them. - Sort Products by License
Filter or categorize inventory based on license groups (great for organization). - Color Brush Tool
A brush system that lets you paint multiple objects with colors more intuitively. - Localization Support
Preparing the game for multilingual support so more players can enjoy it worldwide. - Shelf Interaction Improvements
You’ll be able to take items directly off the shelf without needing a box. - Holding Multiple Items
Improve the carry system to let players hold or juggle more than one item at a time. - Steam Achievements
Full integration of achievement tracking for milestone moments. - Ongoing Economy Rebalancing
Continued tuning of prices, market behavior, and gacha drops for long-term play. - Potential Storyline Content
Exploring narrative elements that give your store and character more heart and direction.

